Hello!
I am planning to programmatically IP ban (Windows Firewall inbound rule via netsh) all players who get banned from the game server running on my root because so far quite a few people got angry and attacked it (mainly simple DoS attacks). Can this lead to performance problems in the long run? Have you ever blocked out a thousand remote IP addresses (not a range)?
Thanks in advance!
I am planning to programmatically IP ban (Windows Firewall inbound rule via netsh) all players who get banned from the game server running on my root because so far quite a few people got angry and attacked it (mainly simple DoS attacks). Can this lead to performance problems in the long run? Have you ever blocked out a thousand remote IP addresses (not a range)?
Thanks in advance!