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Heh, oops, I meant VS.NET, not VB.NET. But aside from using, there

are still some inconsistencies, which make life harder. I cant tell

you of any right off the top of my head, but I do know that there

are more; it drove me crazy when making a game with GDI+ in C#.


Let me open C# to find some...


...


Ok, here is a major one for me; no autolisting of constants. I type

this.DrawMode = in C#. Nothing happens. No intellisense

list of possible draw modes, so I have to type System.Drawing.DrawModes or whatever the constant

is in order to get the list. In VB.NET I type Me.DrawMode =

and a list of possible constants pops up. Quite a big pain.


Another is that is doesnt do as-you-type error checking for anything

other than structure. I type[code=csharp]Drawing.Graphics g;


g.MeasureString(a,b,c,d,e)[/code]and there are no errors. Aside from the fact that none of those

variables exist, there arent that many parameters in MeasureString.


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