shouzama
Active member
Since Im new to this board, I dont know if youve discussed this argument in the past.
Im trying to put up a 2d engine (quite a simple one) using DX9 and VB.NET.
It will be required to do the most common tasks: tiling images, displaying sprites, using transparency and some scaling/rotating effects.
So, basically, I have 2 choices:
DirectDraw
Direct3D.Sprite
What will be the better choice?
(NOTE: I already started with DDraw, basically to "experiment" a little, no problem if Ill have to start again)
Im trying to put up a 2d engine (quite a simple one) using DX9 and VB.NET.
It will be required to do the most common tasks: tiling images, displaying sprites, using transparency and some scaling/rotating effects.
So, basically, I have 2 choices:
DirectDraw
Direct3D.Sprite
What will be the better choice?
(NOTE: I already started with DDraw, basically to "experiment" a little, no problem if Ill have to start again)