TechnoTone
Well-known member
I have a program that I was once working on to do with artificial life / artificial intelligence in VB6. I stopped development on it because it started to get too slow and I began to lose interest. Now that I have a much faster computer and a better development environment I am eager to get back into it again.
The main display of this program is essentially a grid of anywhere from 10x10 to 100x100 cells. Think of the traditional game of life but with more diversity and complexity. As this program will be pushing the system to its limits already - just by running the simulations - I want to reduce any extra overheads as much as possible.
My question is, will I be OK sticking with the standard VB.NET graphics classes or should I venture into other methods of producing graphics to get the best performance?
The main display of this program is essentially a grid of anywhere from 10x10 to 100x100 cells. Think of the traditional game of life but with more diversity and complexity. As this program will be pushing the system to its limits already - just by running the simulations - I want to reduce any extra overheads as much as possible.
My question is, will I be OK sticking with the standard VB.NET graphics classes or should I venture into other methods of producing graphics to get the best performance?