I want to understand 3d graphics and directx. ive read so many tutorials but I always get stuck when i get to the geometry part.
Say a rotating cube, I always see something like pi / 180. I dont understand this concept. Please someone explain to me what makes the cube rotates (using directx7/8/9 or gdi+)
thanx
Say a rotating cube, I always see something like pi / 180. I dont understand this concept. Please someone explain to me what makes the cube rotates (using directx7/8/9 or gdi+)
thanx