If youre using Graphics.DrawImage to draw them, you could use the ImageAttributes class together with a ColorMatrix to give the second one an alpha component of 0.5. That way, youd see right through it to the first.
I have used alpha properties to draw over the basemap. However, I am adding other details outside of the basemap region on another bitmap image. Then I would like to overlay the first image over the next. I have to overlay because the first bitmap has the dimensions of the basemap-file (bmp file); and I am unable to change the bitmap size at runtime.
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