bitmapsize does not concur aftre spriting

vincentnl

Active member
Joined
Mar 29, 2003
Messages
40
Location
Netherlands
Hiya,

Here is my question :

I loaded the bitmap using
D3DXCreateTextureFromResource(g_pd3dDevice,NULL,(LPCSTR) IDB_SPRITES,&g_pSmileysTex);

After that I used a sprite to draw.
HRESULT test=g_pSprite->Draw( g_pSmileysTex,
&srcRect,
&vScaling,
&vRotationCenter,
0.0f,
&vTranslation,
D3DCOLOR_COLORVALUE(1.0f,1.0f,1.0f,1.0f) );

I created a rectanglearea to sprite of 20 by 20 and the bitmap is 20 by 120 (kind of like frames on a row)

Unfortunatly, the sprite is displayed too small ! it cuts a bit of the bottom and top ? How can the texture size change after loaded into the device?

tx

vincent
 
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