2D gaming.. where to start and where to end?

wyrd

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Yeah, so my adventure begins (or ends). The question is where does it begin and where does it end? I have the following path sort of laid out ...

- Tetris style game.
- Breakout style game.
- ??
- Platformer.
- ??
- Diablo style game.

There are some gaps in complexity. After writing a Breakout style game I seriously doubt Ill have the knowledge for a Platformer, or maybe I will? After a platformer I know theres no way Ill be able to program a Diablo style game.

Basically Im looking for suggestions to fill in the gaps. I need to gradually learn how to program games, not kill myself with complexities. Heck, Im having a hard enough time racking my brain over a Tetris style game (although I think Ive finally got a good design going).

Obviously the most important thing is to finish ONE game before moving on down the list. Whether that happens or not well see (I have a habit of not finishing anything, which Im trying to break). Im just trying to gather a list so when I get a decent idea related to one of this topics, I can jot it down for later. It never hurts to think ahead, especially if I can get a list of projects that gradually lead into one another.

So.. suggestions anyone? :D
 
Pinball game? (yet to see an attempt at this)
Lemmings style game?
Turn-based strategy game?
Real-time strategy game?
Worms style strategy game? (Scorched Earth perhaps)
Side-scrolling shooter?
Point-and-click adventure? (yet to see an attempt at this)
Tycoon style building game?

Even within these categories there are sub-categories. Plain 2D or isometric, or even 3D. Multiplayer or single player. And so on...
 
I would seriously start coding the first game first (stop spending 2 hours a day posting and code instead!) :)

Id go with whatever seems simple enough - Tetris is a good start. Youll be surprised just how much code goes into a "simple" game, if done right. By "right" I mean more than just the game immediately starting and playing. I mean menus, pause mode, saving high scores, etc. It doesnt have to have ALL of that but... keep in mind that a more advanced game WILL, and learning how to pause a game, show a menu, etc. will be easier to work out now in a simple game.

-nerseus
 
Id take a look at early Atari 2600 games as an idea for a first attempt at a game. Then move on to a more advanced Atari 2600 game, then maybe an early Nintendo game (a scaled down version of Mario *maybe*)... then, well dont get too far ahead til youve tried one or two of the easier ones. They may seem childish now, but back then Pacman was $50 for the Atari 2600 version - people made careers coding them. Just because its not high tech glossy 3D doesnt mean you can code it in a weekend.

:)

btw, I revise my original statement:
stop spending 2 hours a day posting and instead start planning a game *then* code it.

Forgot the planning part in my original statement. :)

-Ner
 
Dont worry Im still starting out with a Tetris style game, then a Breakout wannabe is planned next. Im currently in the middle of designing my Tetris style game *notes other post on static constructors/destructors*
 
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