Im having some problems getting a Texture initialized.
I am receiving a Microsoft.DirectX.Direct3D.InvalidCallException in microsoft.directx.direct3d.dll
NOTE: I realize there are functions that load textures from files and streams, but I need to use this method for a Texture Management class to work.
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Dim w, h as Integer
Dim Levels as Integer
w=32
h=32
Levels=1
dev = New Device(...)
-- bad line here --
tex = New Texture(dev, w, h, Levels, Usage.RenderTarget, Format.X8R8G8B8, Pool.Managed)
-------------------------------------
Does anyone have any details on why this Constructor would throw this Exception? Or for that matter, exactly what numLevels is for and how it works (I think it can be used for MipMaps, but I cant find any documentation regarding this)
I am receiving a Microsoft.DirectX.Direct3D.InvalidCallException in microsoft.directx.direct3d.dll
NOTE: I realize there are functions that load textures from files and streams, but I need to use this method for a Texture Management class to work.
-------------------------------------
Dim w, h as Integer
Dim Levels as Integer
w=32
h=32
Levels=1
dev = New Device(...)
-- bad line here --
tex = New Texture(dev, w, h, Levels, Usage.RenderTarget, Format.X8R8G8B8, Pool.Managed)
-------------------------------------
Does anyone have any details on why this Constructor would throw this Exception? Or for that matter, exactly what numLevels is for and how it works (I think it can be used for MipMaps, but I cant find any documentation regarding this)