Ive made a fullscreen directdraw program before using page flipping. I want to make a windowed program now, though, so I was thinking the best choice would be double buffering. Am I right?
And if so, could someone give me a simple description as to how exactly to do double buffering, i.e. what objects do i need and what methods should i call when? Im not really looking for code, but more of a basic idea of how double buffering should be implemented.
And if so, could someone give me a simple description as to how exactly to do double buffering, i.e. what objects do i need and what methods should i call when? Im not really looking for code, but more of a basic idea of how double buffering should be implemented.