Hi. Im currently developing a 2d game using Direct3D. But I would like to limit my "game loop" to executing just 30 times per second, or said in an other way, I would like my game to run at 30 FPS... What is the best and/or normal way to do this? Currently my game loop is just a plain "Do" loop. Ive tried to just use the tick event of a Timer but it is VERY inaccurate. Any suggestions?
- SysRq
- SysRq