markbiddlecom
Member
Hi, all!
I need to know if the D3D reference rasterizer is universally available, as documentation seems to imply it is. In other words, if I install my 3D app on a users computer that has no hardware acceleration, can I still create a reference device?
I know this is the case when using the debug versions of the DirectX DLLs, but I need to know if I can still do it with the standard versions.
Thanks in advance,
Mark
I need to know if the D3D reference rasterizer is universally available, as documentation seems to imply it is. In other words, if I install my 3D app on a users computer that has no hardware acceleration, can I still create a reference device?
I know this is the case when using the debug versions of the DirectX DLLs, but I need to know if I can still do it with the standard versions.
Thanks in advance,
Mark