[NEVER MIND] Palette Manipulation using GDI+
Im writing a GameBoy Advance resource editor, and Im running up against a wall trying to manipulate the palette of a Bitmap. I see that youre supposed to use Bitmap::SetPalette(const ColorPalette) to do this, but I cant figure out how to alter the entries in the ColorPalette.
Ive got plenty of C experience, but am fairly new to C++, so Im sure this is a really obvious question. Still, any help would be appreciated. And if anyone knows a better way to do this, please let me know
EDIT: Figured it out.
Im writing a GameBoy Advance resource editor, and Im running up against a wall trying to manipulate the palette of a Bitmap. I see that youre supposed to use Bitmap::SetPalette(const ColorPalette) to do this, but I cant figure out how to alter the entries in the ColorPalette.
Ive got plenty of C experience, but am fairly new to C++, so Im sure this is a really obvious question. Still, any help would be appreciated. And if anyone knows a better way to do this, please let me know
EDIT: Figured it out.
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