divil, you said this:
The reason .NET programs are generally slower than their C++ counterparts is not because of slow executing code, but because a lot of .NET is still a wrapper to win32 functions. This wont always be the case though.
How do you know and when do you think it will happen with the Graphics and Drawing part of the framework?
The reason .NET programs are generally slower than their C++ counterparts is not because of slow executing code, but because a lot of .NET is still a wrapper to win32 functions. This wont always be the case though.
How do you know and when do you think it will happen with the Graphics and Drawing part of the framework?