One bmp with many sprites or seperate files?

Denaes

Well-known member
Joined
Jun 10, 2003
Messages
956
This seems to be a question Ive been wondering, which is more efficient?

Im doing something really simple, graphics wise. A Tetris clone. Lame yes, but I need to grab all the basic vb.net bmp skills and this is a way to do so.

Ok, so Im making each piece up of 4 squares, which are 16x16 blocks.

Is it going to be any faster/easier on the processing to have all 6 sprites in one bmp or in 6 tiny bmp files?
 
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