you should move all your drawing-code into the OnPaint override - like aewarnick said - and use e.Graphics there... in the Timer_Tick-Event you then simply do a "Me.Invalidate()" to tell the Form to redraw... should be flicker-free now...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.