Back buffers in windowed DirectDraw

Riemann

Member
Joined
Sep 24, 2003
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13
Near as I can tell, you cannot create a complex primary surface (one which has one or more back buffers) in windowed DirectDraw. Is this the case?

I have a game I am working on now where going Full-Screen will not be a problem. But in the future there is one I would like to write in windowed mode. In that case will I have to just create a surface to use as a back buffer and Draw it into the primary surface every frame?
 
Yeah, you cant do flipping in windowed mode. So youll have to create a seperate offscreen surface as a backbuffer, and draw it to the primary surface every frame.
 
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