Near as I can tell, you cannot create a complex primary surface (one which has one or more back buffers) in windowed DirectDraw. Is this the case?
I have a game I am working on now where going Full-Screen will not be a problem. But in the future there is one I would like to write in windowed mode. In that case will I have to just create a surface to use as a back buffer and Draw it into the primary surface every frame?
I have a game I am working on now where going Full-Screen will not be a problem. But in the future there is one I would like to write in windowed mode. In that case will I have to just create a surface to use as a back buffer and Draw it into the primary surface every frame?