Here is a method that shades the Bitmap a certain color. I notice that alpha is never accessed here when the bits are locked.
How do I access alpha besides SetPixel when the image is Locked?
How do I access alpha besides SetPixel when the image is Locked?
C#:
public static bool Color(Bitmap b, int red, int green, int blue)
{
if (red < -255 || red > 255) return false;
if (green < -255 || green > 255) return false;
if (blue < -255 || blue > 255) return false;
BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
int stride = bmData.Stride;
System.IntPtr Scan0 = bmData.Scan0;
unsafe
{
byte * p = (byte *)(void *)Scan0;
int nOffset = stride - b.Width*3;
int nPixel;
for(int y=0;y<b.Height;++y)
{
for(int x=0; x < b.Width; ++x )
{
nPixel = p[2] + red;
nPixel = Math.Max(nPixel, 0);
p[2] = (byte)Math.Min(255, nPixel);
nPixel = p[1] + green;
nPixel = Math.Max(nPixel, 0);
p[1] = (byte)Math.Min(255, nPixel);
nPixel = p[0] + blue;
nPixel = Math.Max(nPixel, 0);
p[0] = (byte)Math.Min(255, nPixel);
p += 3;
}
p += nOffset;
}
}
b.UnlockBits(bmData);
return true;
}