Is this possible with GDI (skins)

bri189a

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I play with GDI+, nothing serious, obviously GDI+ is designed for 2D, but if you made your self a 3d matrix, say of a pyramid, would you be able to wrap a picture around it like you could in DirectX? Since the DrawImage methods I know about only seem to allow you to draw a rectangluar portion of the picture onto a destination what would you have to do... clip the rest and keep track of where you clipped to get the other sides to line up correctly? Obviously in a pyramid scheme not all corners would line up, but some would... any of that make since? Just curious if even in 2D how you do a game such as Tri-onimoes where the peices are all triangular and use images rather than FillPath? I want to get into the Graphics a bit more, but not sure if I should skip straight into DX9 (from what tid-bits I know of GDI+) or continue on with GDI+. Comments, advise, suggestions?
 
If youre going to do a game, I would recommend jumping into DirectX9. Not only do you get the graphics, you also get networking, sound, input, music.
 
Texturing a 3d object would not be possible with the drawing methods that GDI+ gives you. You dont have much choice other than using Direct3D.
 
Okay,

Thanks guys, how about this... DX9 help files... any good? I dont like the cut and paste this code used on many tutorial web sites, thats not tutoring in my mind, thats scripting... Im looking for a tutorial web site that not only shows the how, but the why you would do something a certain way... any suggestions from some experts on that?
 
I suggest you try and find a good book. I doubt any website will be as good at actually teaching (rather than just handing out code) as a real book.

Heres one for example: http://www.shopping2.com/products/1590590511

Take a look around amazon.com or anything similar for books on DX9 with .NET.
 
The book Volte linked is pretty good for starting out. You should be able to get something basic up and running after going through it.
 
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