FantasyWars v001 demo

slantz

Active member
Joined
Dec 12, 2003
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37
In case it can benefit/inspire anyone in any way, here is an in-progress build of my game engine.

Theres a lot thats still rough around the edges, and Im going back and re-writing a lot of code now to make things cleaner.

BACKGROUND:
I just decided about three weeks ago to start learning C# and DirectX. Obviously, all of this has been done in that time. Many thanks to Dan Peverill, as reading through and using his GameUtil class helped get me started.

DETAILS:
The game will be a tactics game when its done, similar in many ways to Advance Wars (1 and 2) for GBA. The only real art in the game right now is the Elf Archer tile and its full-image (on its full info pop-up).

NOTES:
-The FantasyWars.exe executable is in the project root.
-Press Escape key to exit app without an error.
-Requires .NET 1.1 Framework and *Managed* DirectX9.0b Runtime. (I posted a seperate thread on how to install these if you dont have them.)
-Ive included both the source code and an executable.

NOTABLE FEATURES:
-Uses combined bitmaps for animation and tilesets.
-Pop-up overlays (select a unit, then right-click on his unit info -- this is kinda cool)
-Mini-Map is quite solid
-Is completely mod-able. i.e. players will be able to make new mods by creating new XML files (and graphics too if they want)


PROJECT STATUS:
Engine: ~40-50% Complete
Other Features: 0% Complete =)

STILL TO COME:
-Cleaning up core engine code.
-Finishing core engine code (mainly movement, abilities, attacking, Hotseat turns, menus)
-All non-engine features -- Internet Multiplayer, AI, Campaign/Scripting, Content [units/races/art/terrain/maps], Tutorial, installer

SCREENSHOTS:
(hosted elsewhere to conserve attach size)
http://www.spitshine.com/downloads/ss6.gif
http://www.spitshine.com/downloads/ss6_2.gif
http://www.spitshine.com/downloads/ss6_3.gif

-Hiro_Antagonist

[edit]REMOVED BINARY FILES[/edit]
 

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