Paletted Textures

ScHiZo

Member
Joined
Oct 27, 2003
Messages
8
Location
Hawaii
Anyone here know how to do paletted textures? Ive tried creating an array of 256 paletteentry objects and loaded them with random colors. Then I did device.SetPaletteEntries(0, pe); and device.CurrentTexturePalette = 0; After that, nothing happens (my sprites look normal). I cant seem to find any information on this topic for Managed Direct3D, so any help will be greatly appreciated.
 
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