AudioVideoPlayBack question

You can set an event to accquire a Direct3D9 Texture that contains the current movie frame, this can be rendered using the Sprite class so that it is 50% translucent. There is an example of this in the SDK in the AudioVideoPlayback section. If you want to use DirectDraw, there is no support at all.
The event is Video.TextureReadyToRender.

What do you mean by "flip"?
 
ok, thanks, i will search after it, because I dont know really how to use that event...

Flip = rotate 180
 
If you want to draw it back to front, Im not sure about that, I doubt the sprite class can handle that youll probably have to billboard it manually.
 
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