Detrmining Availabe VideoMemory

LDV

Active member
Joined
Dec 29, 2003
Messages
31
Hello,

How can i detrmine the amout of available video memory left and used?

Im trying to DiretX3d.CreateOffPlainSurface(...Poo.Default) and i get NotAvailableVideoMemory exception.

When i use the Pool.SystemMemory - i have no problem.

BTW, to do BitBlt then, i need to use device.UpdateSurface instead of StretchRectangle - is there another way to do it?

Thank you all....
 
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