Hello,
How can i detrmine the amout of available video memory left and used?
Im trying to DiretX3d.CreateOffPlainSurface(...Poo.Default) and i get NotAvailableVideoMemory exception.
When i use the Pool.SystemMemory - i have no problem.
BTW, to do BitBlt then, i need to use device.UpdateSurface instead of StretchRectangle - is there another way to do it?
Thank you all....
How can i detrmine the amout of available video memory left and used?
Im trying to DiretX3d.CreateOffPlainSurface(...Poo.Default) and i get NotAvailableVideoMemory exception.
When i use the Pool.SystemMemory - i have no problem.
BTW, to do BitBlt then, i need to use device.UpdateSurface instead of StretchRectangle - is there another way to do it?
Thank you all....