halobear333
Member
- Joined
- Jan 7, 2004
- Messages
- 14
Ive recently come over from opengl programming and have a fair amount of 3d programming experience, but:
How the devil do you apply texture coordinates to a mesh object (ie a box, sphere, teapot, etc). I assume its similar to how you generate normals: clone the mesh to a FVF that has normals and call computenormals()
But nowhere do I see computetexturecoords Surely you dont have to do this manually? Kind of defeats the purpose of having these premade objects.
I should point out that I have .Net 2002, so havent been able to install the documentation, and cant find the info in that behemoth, msdn.com.
How the devil do you apply texture coordinates to a mesh object (ie a box, sphere, teapot, etc). I assume its similar to how you generate normals: clone the mesh to a FVF that has normals and call computenormals()
But nowhere do I see computetexturecoords Surely you dont have to do this manually? Kind of defeats the purpose of having these premade objects.
I should point out that I have .Net 2002, so havent been able to install the documentation, and cant find the info in that behemoth, msdn.com.