Im having a tough time getting System.Net.Sockets to work with a server thats based around Winsock 6.0. For many reasons I cant write a new server because the server handles a number of client formats.
Im writing a new client that should be able to connect to the Winsock-based server. However, I cant get them to talk to each other. The server hears and understands what System.Net.Sockets is saying, but when it tries to respond System.Net.Sockets just acknowledges the connection.
Whatever I do (tcpClient, Socket) the socket-class just reports that it is a mere connection but no data availible.
Has anyone been into this before? Any links, pointers to articles or tutorials?
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This is the routine that listens for connections. Sending data from the .Net application to the Winsock 6 based server works well, but sending data from the Winsock 6 server to the .Net application doesnt.
The VB.Net app senses the connection attempt, but never senses the data behind it. Anyone?
Im writing a new client that should be able to connect to the Winsock-based server. However, I cant get them to talk to each other. The server hears and understands what System.Net.Sockets is saying, but when it tries to respond System.Net.Sockets just acknowledges the connection.
Whatever I do (tcpClient, Socket) the socket-class just reports that it is a mere connection but no data availible.
Has anyone been into this before? Any links, pointers to articles or tutorials?
----
This is the routine that listens for connections. Sending data from the .Net application to the Winsock 6 based server works well, but sending data from the Winsock 6 server to the .Net application doesnt.
The VB.Net app senses the connection attempt, but never senses the data behind it. Anyone?
Code:
Private Sub PollTimer_Elapsed(ByVal sender As System.Object, ByVal e As System.Timers.ElapsedEventArgs) Handles PollTimer.Elapsed
Static started As Boolean
Dim ns As NetworkStream
Dim data() As Byte, dte As Byte
If Not (tcpListen Is Nothing) Then
SOCKET W/O Networkstream
If tcpListen.Pending = True Then
Console.WriteLine("Pending...")
Client = tcpListen.AcceptSocket
Console.Write(Client.Available)
ReDim Preserve data(data.GetUpperBound(0) + Client.Available)
Client.Receive(data, Client.Available, SocketFlags.None)
Console.Write(data.GetUpperBound(0))
End If
Client.Close()
TcpClient()
If tcpListen.Pending = True Then
Client = tcpListen.AcceptTcpClient
ns = Client.GetStream
If ns.DataAvailable = True Then
While ns.DataAvailable
ReDim Preserve data(data.GetUpperBound(0) + 1)
data(data.GetUpperBound(0)) = ns.ReadByte
Application.DoEvents()
Console.WriteLine(data.GetUpperBound(0))
End While
End If
End If
Else
tcpListen.Start()
started = True
End If
End Sub