for development you should use x files in text format. those are usually kinda big so just try how much polygon data you can display in your application before the framereate drops.
i searched quite some time to find a good exporter. for maya the exporter that comes with directx sdk might work well, I didnt try that. The 3ds max exporter of the sdk doesnt work well though. actually its really crappy. the panda exporter worked fine for me. its even capable of exporting skeletal animation with your x-file. http://www.pandasoft.demon.co.uk/directxmax4.htm
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