My past experience has been with OpenGL, so Im used to be able to specify a normal, texture, and color for every vertex. Im now using MDXs CustomVertex, and Ive found several different combinations. Ive found textured+normal, normal+color, etc. But none of them allow all 3. If I want to have lighting, I need normals. But then I cant do both colors and textures, which forces me to create textures of several different colors, instead of allowing me to use the color of a vertex to blend and affect the color of the texture. Is there a way around this?
Thanks.
-Nick
Thanks.
-Nick