Hi,
I am constructing a usercontrol that displays a zoomed part of an image. The user can grab the image and zoom to different parts, Adobe Acrobat-style.
I call e.Graphics.DrawImage, in OnPaint(e), to draw the zoomed piece of the bitmap onto the control. This is currently the bottleneck of my app.
I am experimenting with letting DirectDraw to the blitting instead, but cannot get it to work fast enough without flickering - it seems that the built-in double buffering for Surfaces in DirectDraw is only available in full-screen mode.
Does anyone know of a way to circumvent/fix this? Ive tried
public void Draw(Graphics g, Rectangle sourceRect)
{
System.IntPtr ptrHdc = g.GetHdc();
_surfaceBitmap.DrawToDc(ptrHdc, this.ClientRectangle, sourceRect);
g.ReleaseHdc(ptrHdc);
}
and enabling the DoubleBuffering Style for the control. This works and does not produce any flicker, but results in compression artifacts in the image when zooming out beyond a certain level, and is really not faster than e.Graphics.DrawImage at all!
Any tips or tricks?
Regards
AndreasO
I am constructing a usercontrol that displays a zoomed part of an image. The user can grab the image and zoom to different parts, Adobe Acrobat-style.
I call e.Graphics.DrawImage, in OnPaint(e), to draw the zoomed piece of the bitmap onto the control. This is currently the bottleneck of my app.
I am experimenting with letting DirectDraw to the blitting instead, but cannot get it to work fast enough without flickering - it seems that the built-in double buffering for Surfaces in DirectDraw is only available in full-screen mode.
Does anyone know of a way to circumvent/fix this? Ive tried
public void Draw(Graphics g, Rectangle sourceRect)
{
System.IntPtr ptrHdc = g.GetHdc();
_surfaceBitmap.DrawToDc(ptrHdc, this.ClientRectangle, sourceRect);
g.ReleaseHdc(ptrHdc);
}
and enabling the DoubleBuffering Style for the control. This works and does not produce any flicker, but results in compression artifacts in the image when zooming out beyond a certain level, and is really not faster than e.Graphics.DrawImage at all!
Any tips or tricks?
Regards
AndreasO