Snap Shot of the world

rifter1818

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Sep 11, 2003
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Earlyer you helped me take a picture of the screen and make it into a texture this next one is a little more challanging, How would i (if its possible) take a picture of the 3d world such that i could clear then rotate and add a mesh, or just clear rotate and re render...just wondering if theres any easy way to say add an attack effect to my battle where Character 1 stops time (or slows it to the extream point whatever.) runs up hacks the sh!t out of sucker B and then returns to his orriginal place then time resumes normally, just for me it would be much easier if i could say add everything except character A to the scene and make a copy of this Scene then Render Character A, present and just keep adding A again in his many different positions with the copy of the world then finnally just let the program back into its original loop.... Any ideas?
 
Do you want to render a part of a scene, rotate it and add a new 3D models?
If you want to do it its impossible in directX. The only think you can do is to render part of a scene, how in video and add a new models. Symply use present but dont use clear. Anyway you cant delete a part of a scene
 
I think your Right its impossible

But Just in case its not its worth a try. What i want to do is fill the world with all my meshs except for my Characters mesh. Then save the scene somehow
begin scene -> add meshs ->save scene -> add character in position 1 ->end scene -> Present....-> clear -> begin Scene -> Load Saved scene in here (copy or whatever) -> possibly rotate the world -> draw character in position2 -> end scene -> Present... And so on and so on. Sorry Roby if this is what you said was impossible but i guess im just blinded with hope by the amount of work this would save..
 
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