rifter1818
Well-known member
Earlyer you helped me take a picture of the screen and make it into a texture this next one is a little more challanging, How would i (if its possible) take a picture of the 3d world such that i could clear then rotate and add a mesh, or just clear rotate and re render...just wondering if theres any easy way to say add an attack effect to my battle where Character 1 stops time (or slows it to the extream point whatever.) runs up hacks the sh!t out of sucker B and then returns to his orriginal place then time resumes normally, just for me it would be much easier if i could say add everything except character A to the scene and make a copy of this Scene then Render Character A, present and just keep adding A again in his many different positions with the copy of the world then finnally just let the program back into its original loop.... Any ideas?