clulives
New member
Im loading a number of mesh files (.x) which will be scaled and placed statically in the "world". I think the most efficient way to do this is to scale and translate the mesh once rather than every time i render:
1. Is this philosophy correct?
2. How can I translate/scale/rotate a mesh and hold its transformation as a new mesh?
Thanks in advance.
1. Is this philosophy correct?
2. How can I translate/scale/rotate a mesh and hold its transformation as a new mesh?
Thanks in advance.