setting up a vertexbuffer with multiple texture coordinates

Could be that the usage for both Texture coordinants are the same,... try new vertexelement(.....,texturecoordinant,0) and new vertexelement(.....texturecoordinant,1) for those two in the dec.
 
thank you. that was the problem. and i have to use texturecoordinate2 instead of texturecoordinate0 | texturecoordinate1 as format.
 

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