hi all...
i tried to use Direct3D.AttributeRange in an octtree tutorial from http://www.gametutorials.com ... just to see what happens and if i get any extra performance...u know...things like vertex fill-rate and so...
but i found that Mesh.DrawSubset isnt fast enough...also some triangles will be drawn more than once...
i thought to put the source code here so if anyone found something wrong...or learn something from it or just look at it ...
cant copy-past the code here...it is in the attached file...
i tried to use Direct3D.AttributeRange in an octtree tutorial from http://www.gametutorials.com ... just to see what happens and if i get any extra performance...u know...things like vertex fill-rate and so...
but i found that Mesh.DrawSubset isnt fast enough...also some triangles will be drawn more than once...
i thought to put the source code here so if anyone found something wrong...or learn something from it or just look at it ...
cant copy-past the code here...it is in the attached file...