Direct3D Flicker

ThePentiumGuy

Well-known member
Joined
May 21, 2003
Messages
1,113
Location
Boston, Massachusetts
hey - i thought APIs like d3d and all dont flicker..

i rendered a mesh (actually a very thick mesh)
as i move across it, it flickers

i know this is some sort of programming error - its not my comp/graphics card(i mean cmon a 9800 pro should be able to handle it)

i cleared the ZBuffer, i cleared the Target.. i dont know what im doin wrong

do i have to store the mesh in a buffer somehow?

pent
 
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