Resolution RPG: Looking for VB.NET Programmers

ThePentiumGuy

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Joined
May 21, 2003
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Location
Boston, Massachusetts
Hi,

Note to moderators and administrators:
I was just wondering if I could recruit people for my game (if thats ok with you admins/moderators, if you feel that this is a form of advertisement - feel free to delete this post).
The RPG will be programmed with Direct3D 9 and Visual Basic.NET. It is 3rd person and will be most likely Kingdom-Hearts style (great game, if you can get over the disney characters [Broken External Image]:http://www.computerhelp.forum/x_images/images/smilies/eek.gif. It is set in the fantasy world.

I have a couple people who joined this project(graphics designers) - but im looking for programmers right now.

The main purpose of this project is to gain some learning experience in gamedev, and create a good, solid finished([Broken External Image]:http://www.computerhelp.forum/x_images/images/smilies/smile.gif)game.

There is, however, one thing to bear in mind. It might sound weird, but I want to work with people who have just about the same D3D experience as me (beginner/intermediate experience) - this is beucase it will be easier to work with them. As of now, i have a basic rendering engine done. What I need to work on is animating meshes (im having trouble with this) and collision detection. If there are any experts willing to work on this team - please be willing to explain your code to others, becuase this project is for learning experience. Programmers should be familiar with basic transformations and meshes.

(The project is called Resolution RPG.. Im thinking of changing the title [Broken External Image]:http://www.computerhelp.forum/x_images/images/smilies/smile.gif)

Please see the link on my signature to sign up.
Thanks for your cooperation,

-The Pentium Guy

edit: err.. mods? could you please change the title of the thread (whats actually displayed when youre browsing through the Random Thoughts section) to the title that i have right now (Resolution RPG: Looking for VB.NET Programmers). Just looks more catchy, thanks :)
 
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Battle System Revealed!

I spoke with the concept designer, he convinced me otherwise for the battle system. Rather than using a Kingdom Hearts battle system, he convinced me to use a "Quest64"-style battle system.

The battle system will be more like this:

The basic idea of the battle system comes from Quest64. Its like a traditional RPG where you travel, and the game pauses and you fight a battle. You take turns like a traditional RPG but this game is range/orientation based. When its your turn to fight you get to move around a small circle (your range). You dont want to move too close to an enemy because he can easily attack you. When its your turn, you choose your position in the circle carefully, face the enemy (its not like a traditional RPG where you just attack, you have to get your direction set) and attack.

Some attacks include
 
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