how to work with OpenGL?

puma

Active member
Joined
May 17, 2004
Messages
25
Location
Bucharest, Romania
Hello.
Does anybody know any good resource on the Internet on how to start working with OpenGL? (and any libraries I might need)

Thank you in advance.
 
ThePentiumGuy said:
There is an openGL library for C#.NET(CsGL)
http://csgl.sourceforge.net/

Actually CSGL is very old and very unsupported. Tao is a framework that not only includes OpenGL, but also Glut, SDL, and various other APIs for sound and image loading. The web site is undergoing reconstruction @ www.taoframework.com but you can download the latest version on the Mono CVS

http://cvs.hispalinux.es/cgi-bin/cvsweb/tao/?cvsroot=mono

BTW, the OpenGL wrappers work identically to the C++ counter-parts, so if you need help go to http://nehe.gamedev.net and read their tutorials. Tao versions can be found on the link provided above.
 
ThePentiumGuy said:
My recommendation to you is if youre using .Net, use DirectX as it is more supported.

He can use whatever he wants, Tao works with .NET flawlessly. Its a very well made framework.
 
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