ALEX_0077
Active member
Hello!
I have been documenting my latest piece of work, but need input as to what people feel would be a neccesity to have.
The purpose of this software is to allow the creation of pixel/vector based graphics and have them saved in a 32-bit ARGB* format or possibly as a metafile; basically, a huge wrapper for GDI+ that the software will access by script. It encompasses 2-D Vectors, Imaging, and Typography.
Some Things I have planned on and already documented for:
-There needs to be 2 types of zoom: one that pixelates the more you zoom in (since thats what happens if you show your art on a smaller resolution!), and one that stays all vectorish, just like Flash does when you zoom in.
-It must be able to have more that just solid, gradient, and image fill. What about the basic hatch brushes and adding your own algorithem(s) (e.g. -fractal) to create your own textures?
-The softwares environment will allow for plug-in support.
-It will support not just .bmp, .png, .jpeg, .gif, .ico, et... (the stuff built into GDI+), but will also integrate the ability to edit/make Icons (both single, and the ones with more that one icon), AND Cursors (.cur and .ani).
Anyone have any suggestions? (UI? new Features? etc...)
Thanks in Advance!
NOTE: I do not intend to make a Flash MX clone or Photoshop clone. This software is oriented twards enriching the experience of the Pixel (or even Texture?) artist with helpfull features and such.
I have been documenting my latest piece of work, but need input as to what people feel would be a neccesity to have.
The purpose of this software is to allow the creation of pixel/vector based graphics and have them saved in a 32-bit ARGB* format or possibly as a metafile; basically, a huge wrapper for GDI+ that the software will access by script. It encompasses 2-D Vectors, Imaging, and Typography.
Some Things I have planned on and already documented for:
-There needs to be 2 types of zoom: one that pixelates the more you zoom in (since thats what happens if you show your art on a smaller resolution!), and one that stays all vectorish, just like Flash does when you zoom in.
-It must be able to have more that just solid, gradient, and image fill. What about the basic hatch brushes and adding your own algorithem(s) (e.g. -fractal) to create your own textures?
-The softwares environment will allow for plug-in support.
-It will support not just .bmp, .png, .jpeg, .gif, .ico, et... (the stuff built into GDI+), but will also integrate the ability to edit/make Icons (both single, and the ones with more that one icon), AND Cursors (.cur and .ani).
Anyone have any suggestions? (UI? new Features? etc...)
Thanks in Advance!
NOTE: I do not intend to make a Flash MX clone or Photoshop clone. This software is oriented twards enriching the experience of the Pixel (or even Texture?) artist with helpfull features and such.