Use DXUT or not?

SuperFreq

New member
Joined
Aug 28, 2003
Messages
2
I am begining to build up a 3D engine using DirectX and my question is this: I am going to be limiting myself by using the DXUT framework in my engine? It looks to be an easy way to get things started, but should I just write my own from scratch? I just dont want to be kicking myself down the road when I want to use a feature that perhaps it doesnt do as well.

Thanks.
 
The framework provided with the SDK is a very nice piece of code to get you started. What I would suggest though is studying the code for a while, see how things work, this would especially apply if you dont have any previous experience with DirectX.
 
So are you suggesting I just check out what DXUT does but still try and build my own? That seems like the best way to go.
 
Remember that DXUT is not an official part of the SDK so it doesnt go through the same level of QA and more importantly they have no requirement to maintain compatibility between version releases.
 
Back
Top