Juan Lastra
Member
Hello:
In OpenGL was possible to render the polylines with a variable width.
It is very useful when you want to highlight the lines in one application.
How can we do this in Direct3D ?
By default, all the lines are rendered with 1 pixel width, and setting
the device.RenderState.PointSize don
In OpenGL was possible to render the polylines with a variable width.
It is very useful when you want to highlight the lines in one application.
How can we do this in Direct3D ?
By default, all the lines are rendered with 1 pixel width, and setting
the device.RenderState.PointSize don