ScalarWave
New member
- Joined
- Jan 27, 2005
- Messages
- 3
Is it possible to create a Direct3D device as an alpha-blended overlay on the Windows desktop? I would like the desktop to be my base layer upon which I will overlay one or more layers in the standard manner. If this is not directly supported, can I write a routine which will sample the desktop space behind my DirectX device and then render it to a texture?