SillyRabbit
New member
Hi there. Im working with a basic socket server/client setup. Being my frist time working with sockets...Im a bit inexperienced with it.
Server Code:
Client Code:
The two connect, communicate and disconnect perfectly. However, I cant figure out how to loop the server so as soon as the client is disconnected, its ready to accept a new client and repeat the process.
EXAMPLE: Server is running. Client connects, does its business disconnects. Server is still running. Client tries to connect again, nothing happens (obviously).
If anybody could help me out with this loop or even some code improvements I would be very appreciative. Thank you very much.
-rabbit
Server Code:
Code:
Sub Main()
Must listen on correct port- must be same as port client wants to connect on.
Dim tcpListener As New System.Net.Sockets.TcpListener(55432)
tcpListener.Start(500)
Try
Accept the pending client connection and return
a TcpClient initialized for communication.
Console.WriteLine("Waiting for connection...")
Dim tcpClient As System.Net.Sockets.TcpClient = tcpListener.AcceptTcpClient()
Console.WriteLine("Connection accepted.")
Get the stream
Dim networkStream As System.Net.Sockets.NetworkStream = tcpClient.GetStream()
Read the stream into a byte array
Dim bytes(tcpClient.ReceiveBufferSize) As Byte
networkStream.Read(bytes, 0, CInt(tcpClient.ReceiveBufferSize))
Return the data received from the client to the console.
Dim clientdata As String = System.Text.Encoding.UTF8.GetString(bytes)
Console.WriteLine(("Client sent: " + clientdata))
Dim s As String() = System.Text.RegularExpressions.Regex.Split(clientdata, " ")
Dim username As String
Dim status As String
username = s(0)
status = s(1)
Console.WriteLine("... Username is " + username + " and Status is " + status)
Dim responseString As String = "Success"
Dim sendBytes As [Byte]() = System.Text.Encoding.UTF8.GetBytes(responseString)
networkStream.Write(sendBytes, 0, sendBytes.Length)
tcpClient.Client.Disconnect(False)
tcpClient.Close()
If tcpClient.Client.Connected = False Then
Console.WriteLine("... Connection closed.")
End If
Console.ReadLine()
Catch err As Exception
Console.WriteLine(err.ToString())
Console.ReadLine()
End Try
End Sub
Client Code:
Code:
Public Function UpdateStatus()
Dim n As Integer = 0
Dim username As String = "sillyrabbit"
Dim status As String = "away"
Dim presence As New Net.Sockets.TcpClient()
Dim server As String = "127.0.0.1"
presence.Connect(server, 55432)
Dim networkStream As System.Net.Sockets.NetworkStream = presence.GetStream()
If networkStream.CanWrite And networkStream.CanRead Then
Do a simple write.
Dim sendBytes As [Byte]() = System.Text.Encoding.UTF8.GetBytes(username & " " & status)
networkStream.Write(sendBytes, 0, sendBytes.Length)
Read the NetworkStream into a byte buffer.
Dim bytes(presence.ReceiveBufferSize) As Byte
networkStream.Read(bytes, 0, CInt(presence.ReceiveBufferSize))
Output the data received from the host to the console.
Dim returndata As String = System.Text.Encoding.UTF8.GetString(bytes)
Console.WriteLine((returndata))
If returndata.Contains("Success") Then
presence.Client.Disconnect(False)
presence.Close()
Else : MsgBox("Error:" & returndata)
presence.Close()
End If
Else
If Not networkStream.CanRead Then
Console.WriteLine("cannot not write data to this stream")
presence.Close()
Else
If Not networkStream.CanWrite Then
Console.WriteLine("cannot read data from this stream")
presence.Close()
End If
End If
End If
End Function
The two connect, communicate and disconnect perfectly. However, I cant figure out how to loop the server so as soon as the client is disconnected, its ready to accept a new client and repeat the process.
EXAMPLE: Server is running. Client connects, does its business disconnects. Server is still running. Client tries to connect again, nothing happens (obviously).
If anybody could help me out with this loop or even some code improvements I would be very appreciative. Thank you very much.
-rabbit