Razor89
Member
- Joined
- Dec 15, 2004
- Messages
- 12
Hello!
I am looking for some working examples of Frustum and Portal Culling in DotNet (Managed Direct3D),
I however have not been able to construct the code on my own (never works for some reason) thus
I have come to the conclusion I need some code some elses thats working (C# or VB.NET in paticular), I have looked through the Axiom3D code but no luck, the code
seems to be too large and complex to learn out of.
My ultimate goal is to build a Tomb Raider (The original series, 1-5) like engine which heavily relies on
rooms linked together by portals.
If somebody could please point me in the right direction, I will be eternally grateful
(Remember: Managed code, I might be doing it wrong but code from other langagues
doesnt seem to work, perhaps Managed DirectX handles things differently?)
Thanks a bunch!
I am looking for some working examples of Frustum and Portal Culling in DotNet (Managed Direct3D),
I however have not been able to construct the code on my own (never works for some reason) thus
I have come to the conclusion I need some code some elses thats working (C# or VB.NET in paticular), I have looked through the Axiom3D code but no luck, the code
seems to be too large and complex to learn out of.
My ultimate goal is to build a Tomb Raider (The original series, 1-5) like engine which heavily relies on
rooms linked together by portals.
If somebody could please point me in the right direction, I will be eternally grateful
(Remember: Managed code, I might be doing it wrong but code from other langagues
doesnt seem to work, perhaps Managed DirectX handles things differently?)
Thanks a bunch!