sampleFramework ?

slip

Member
Joined
Feb 27, 2005
Messages
7
In alot of the samples in the june sdk if you dont have PixelShaderVersion 1.1
it will switch over to handling the device within the software, if I block this line
Code:
 if (caps.PixelShaderVersion < new Version(1,1))

the sample will load but any mesh will be loaded without the texture, is there a way to add the textures back to the mesh, I am looking at the CustomUI sample
 
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