Biodegradable
Member
- Joined
- Nov 20, 2005
- Messages
- 9
What is the strongest Draw over method there is? I am trying to make a clock go over one of my games becouse Parents get mad when i say "sory I didnt know what time it was" then they are all like "Well were you on the computer? it has a clock" and I am like "I was in a game fullscreen" Thus I decided to make a clock that is over My game! brilliant...I know...
I think my game usses FullScreenExclusive to block lines...becouse when i tried plotting my lines GetForegroundWindow and that didnt work OBVIOUSLY...
how about something like DrawReversibleLine or <icrosoft.DirectX.DirectDraw? What do you guys think? or GDI+ doubleubuffer (dont know what that is or if it will work at all)
I think my game usses FullScreenExclusive to block lines...becouse when i tried plotting my lines GetForegroundWindow and that didnt work OBVIOUSLY...
how about something like DrawReversibleLine or <icrosoft.DirectX.DirectDraw? What do you guys think? or GDI+ doubleubuffer (dont know what that is or if it will work at all)