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hiive a problem when i render my meshes with c#.because every mesh is made of triangles, even actually flat faceswith more than three vertices have to be devided into more faces.unfortunately this causes the problems when i render the meshes.at the transitions from one of these faces to the next one ive darkareas. the more faces there are the darker are the areas althoughthe mesh is made up of just one material.here is my code and the mesh : http://www.toomaniac.com/kopi/blender/Render_Mesh.rarthx, kopi
hi
ive a problem when i render my meshes with c#.
because every mesh is made of triangles, even actually flat faces
with more than three vertices have to be devided into more faces.
unfortunately this causes the problems when i render the meshes.
at the transitions from one of these faces to the next one ive dark
areas. the more faces there are the darker are the areas although
the mesh is made up of just one material.
here is my code and the mesh : http://www.toomaniac.com/kopi/blender/Render_Mesh.rar
thx, kopi