Reply to thread

hi

ive a problem when i render my meshes with c#.

because every mesh is made of triangles, even actually flat faces

with more than three vertices have to be devided into more faces.

unfortunately this causes the problems when i render the meshes.

at the transitions from one of these faces to the next one ive dark

areas. the more faces there are the darker are the areas although

the mesh is made up of just one material.


here is my code and the mesh : http://www.toomaniac.com/kopi/blender/Render_Mesh.rar


thx, kopi


Back
Top