Custom Directinput class won't work

CryoEnix

Well-known member
Joined
Jan 11, 2003
Messages
93
Location
Wrexham, Wales
Hey all, Ive been dabbling with directdraw for a few weeks, and thought it was time to deal with keystrokes for my upcoming game. I created this class to simplify directinput, but for some reason it wont work. Any ideas?

Code:
Public Class DirectInput



    Dim KBState As Microsoft.DirectX.DirectInput.KeyboardState
    Dim KB As New Microsoft.DirectX.DirectInput.Device(SystemGuid.Keyboard)


    Dim JoyState As JoystickState finish me!

    Sub New(ByRef theParentForm As Form)
        KB.SetCooperativeLevel(theParentForm, Background Or NonExclusive)
        KB.Acquire()
    End Sub

    Public Function isPressed(ByRef theKey As Keys, Optional ByRef acquireFirst As Boolean = False) As Boolean
        If acquireFirst Then
            KB.Acquire()
            KBState = KB.GetCurrentKeyboardState
        End If

        isPressed = KBState.Item(theKey)
        
    End Function



    Public Sub acquire()
        KB.Acquire()
        KBState = KB.GetCurrentKeyboardState
        one for joypad, too!


    End Sub



End Class

Please ignore the redundant joystick code, Ill get to that in time ^^
 
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