Usefull persons needed...

EFileTahi-A

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Joined
Aug 8, 2004
Messages
539
Location
Portugal / Barreiro
Im looking for persons who are willing to participate on my 1 year old project, an RPG maker program (which is in the works).

I seek persons to fit following categories:

- Coder
- Graphic artist
- Sound/musician
- Designer
- Creative/Ideias

Requirements:
You need to love RPG games or atleast understand how do they work.

Also, If you know a place where I "might" have a "change" of recruiting someone for this (because I almost know I wont find anyone here), please, let me know about it.

I also will post info about this project if interest is shown.
 
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Would need to know a little more about your project to see if I got anyone that might be interested.

2D or 3D?
DirectX or GDI+?
Paid or not paid?
What is already done in the project?
 
I feel like Im bringing this stuff up a lot recently, but why dont you try starting a project on soruceforge or got dot net? Both are free and chalk full of people who want to work on stuff and/or use stuff. Plus, and I know its a personal interest thing, but maybe you can find a fledgling RPG project that is already started and breath new life into it? Rather than starting your own project that (cynically, lets face it) will probably never be finished, you might be able to join another project and possibly take that further than its ever been before. In the end, that might be a winning situation for everyone.
 
Wow... I really though nobody would post my thread (Im serious).

Ok... Arch4ngel I will post detailed information about this project with screenshots of it. (Im so happy!)

mskeel, I apreciate your post but with all due respect, thats simply out question, because this project of mine is way too personal and special for me :) but I really apreciated those links ;).

Anyway, I do believe there is nothing like this project of mine out there. I might just popped up on the top-ten idiots (it was another word I wanted to say, like, I think Im too good or something, but I dont know how to say it in english), because from few RPG markers Ive seen, they do not offer such flexibility like "me program".

I will start right away your post Arch4Angel!

Thank you both for posting out
 
EFileTahi-A said:
...this project of mine is way too personal and special for me...
I know what you mean. Sometimes you just have to do it, becuase you just have to do it. Good luck to you!
 
Wow! This looks impressive. And it looks pretty good too. I had no idea. I thought you were talking about some head in the clouds "wouldnt it be cool if" project, but it looks like this is quite a ways along. What do you actually need help with?

And yes, please tell us more.

[I am still going to gently encourage you to at least investigate sourceforge as an option for finding workers for your project. Theyll give you a collaboration environment and some space to publish everything youre telling us here. Plus, the means to distribute when you are ready. You would be the program manager and have direct control over who works on the project and what they do. Anyway, looks awesome!]
 
Woww... like mskeel said... that is really impressive.

That looks like Diablo-like interface. Hey maybe your the next one to release a World of Warcraft-like game!!! :P

No but honestly.. if you want to build an editor... make sure you have a map editor (which looks like it), a character editor, a story editor, object editor(weapons, etc.).

Make sure also to avoid any copyright problems. Those might kill your project in a snap.

I will inform my friend to see what he got :P
 
Jesus! Im so happy you guys liked it! Im trully flattered with your coments.

Thank you so much folks! :D

No but honestly.. if you want to build an editor... make sure you have a map editor (which looks like it), a character editor, a story editor, object editor(weapons, etc.).
What you see in the screenshots is the program (project) itself. This is not an editor.

As a RPG maker program, it creates full-stand-alone games, thus, you will logically have controll and be able to create/modify maps, creatures, dialogs, items etc...

Anyway, the graphics you see are 3D rendered (except the green grass which was made from scratch in Paint Shop Pro) and they were rendered by me in Cinema4D. So, how good are the graphics and how good are the games you (will) create with this software depends entirely on you.
...What do you actually need help with?
MsKeel, I will answer this once I fully debrief the project :)

I will continue the project briefing once I get home! :) (cant wait!)
 
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Ok, Im back.

Just to finalize the graphic part, you will also be able to see what tiles and layers are resitered/marked with images. This is done by showing colorfull squares. EAch color corresponds to a diferent layer. Lets have a look.

601618b6fcd3c698ec2a572933a37239.jpg


This makes your life esier when you wish to delete a sprite from a specific tile in a specific layer ;).


Ok, now lets talk about the gameplay concept.
[the following is not implanted yet]

"The World moves when you move". Now what the heck Am I talking about? Have you ever played Adom (Acient domains of Mistery)?
It uses (or will use) the same game play mechanism. When you move one square/tile in any of the 8 available directions your turn ends and you pass the turn to all NPC creatures around you, meaning that, they will move also only one square (in case they will move at all) and freeze until you move again (end your turn once more), but this happens so fast that you will not have to wait for them to move to finish their turn at all. Once you Download Adom HERE to better understand what Im talking about.

However, when a creature attacks you or you attack a creature combat mode is activated. The mechnism applyed once in combate mode is what I call "Fallout" mechanism, which, yes, uses the same mechnism Fallout uses to combat, that is, you will have a certain amout of action points available to you and NPC to be used before ending a turn.

There will be a many things you will be able to change in your ERPGIs projects game play mechanics, like, you can create games which will always act in Fallout mode so that you can create games like my old Rebelstar/LaserSquad (turn based tatical squad combat games).


Now, lets see how do you manage/define attributes, skills and other variables in ERPGI
[This is already implanted]

Note: All characters, items, dialogs, basically everything you type is stored in an Access Database.

Bellow is a shot of the window in which you create Traits (Primary/secondary attributes, skills or any other kind of variables related to creatures).

22964999031971118dd4d1e700f6d0a1.jpg


In this window you create ALL traits that will be available to characters in the game. You can create as many traits you like and categorize them. If you want to add 1000 skills... well go ahead :).

More to come tomorrow... :)

Please, post your feedback.
 
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