Ok, Im back.
Just to finalize the graphic part, you will also be able to see what tiles and layers are resitered/marked with images. This is done by showing colorfull squares. EAch color corresponds to a diferent layer. Lets have a look.
This makes your life esier when you wish to delete a sprite from a specific tile in a specific layer
![Wink ;) ;)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png)
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Ok, now lets talk about the gameplay concept.
[the following is not implanted yet]
"The World moves when you move". Now what the heck Am I talking about? Have you ever played Adom (Acient domains of Mistery)?
It uses (or will use) the same game play mechanism. When you move one square/tile in any of the 8 available directions your turn ends and you pass the turn to all NPC creatures around you, meaning that, they will move also only one square (in case they will move at all) and freeze until you move again (end your turn once more), but this happens so fast that you will not have to wait for them to move to finish their turn at all. Once you Download Adom
HERE to better understand what Im talking about.
However, when a creature attacks you or you attack a creature combat mode is activated. The mechnism applyed once in combate mode is what I call "Fallout" mechanism, which, yes, uses the same mechnism Fallout uses to combat, that is, you will have a certain amout of action points available to you and NPC to be used before ending a turn.
There will be a many things you will be able to change in your ERPGIs projects game play mechanics, like, you can create games which will always act in Fallout mode so that you can create games like my old Rebelstar/LaserSquad (turn based tatical squad combat games).
Now, lets see how do you manage/define attributes, skills and other variables in ERPGI
[This is already implanted]
Note: All characters, items, dialogs, basically everything you type is stored in an Access Database.
Bellow is a shot of the window in which you create Traits (Primary/secondary attributes, skills or any other kind of variables related to creatures).
In this window you create ALL traits that will be available to characters in the game. You can create as many traits you like and categorize them. If you want to add 1000 skills... well go ahead
![Smile :) :)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
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More to come tomorrow...
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