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Afraid not - udp doesnt guarantee delivery, there is nothing to stop you using your own mechanism to check / resend as appropriate and still use udp but it will increase the complexity / work for your game.Out of interest what kind of game / number of users are you talking about as any game that needs to support a lot of network clients is going to struggle. Is there anyway you could reduce the information being transmitted or handle multiple sockets on a single thread?
Afraid not - udp doesnt guarantee delivery, there is nothing to stop you using your own mechanism to check / resend as appropriate and still use udp but it will increase the complexity / work for your game.
Out of interest what kind of game / number of users are you talking about as any game that needs to support a lot of network clients is going to struggle. Is there anyway you could reduce the information being transmitted or handle multiple sockets on a single thread?