Hello!
im new here so be nice. lol
anyway, im working on a game in C#, scrolled RPG based (like golden axe style, screenshot added), with DX9.
now i got a question.. this game is in 2D, and i want to add some lightnning effects (like when its night everything will be darker but there will be light source).
i need some directions, how would you do that??
i could just make everything darker and draw half visible sprites of half visible white light circles, but than things will "loss" colors and its a louzy effect.
i also thought about making things darker relevantly to their distance from light sources, but my terrain sprites are too big (256x128) and it will look too sharp. and i really rather not break my sprites.
so anyone got any ideas of how can i make some neat light sources effects in 2D?
thanks in advance
im new here so be nice. lol
anyway, im working on a game in C#, scrolled RPG based (like golden axe style, screenshot added), with DX9.
now i got a question.. this game is in 2D, and i want to add some lightnning effects (like when its night everything will be darker but there will be light source).
i need some directions, how would you do that??
i could just make everything darker and draw half visible sprites of half visible white light circles, but than things will "loss" colors and its a louzy effect.
i also thought about making things darker relevantly to their distance from light sources, but my terrain sprites are too big (256x128) and it will look too sharp. and i really rather not break my sprites.
so anyone got any ideas of how can i make some neat light sources effects in 2D?
thanks in advance