Im having issues with sprite scaling in XNA. The original file is the size I want the various frames of the sprite sheet, but whenever I want the game engine to draw the texture it requests a "Uniform multiple to scale the height and width" or "a vector to scale the width and height by the x- and y- values". Problem is, telling it 1.0 scales by 100%, 0.0 scales it to 0, effectively erasing it, and scaling by 0.5 makes it roughly the size I want (not perfect), but BLURRY. :/
Any suggestions?
Any suggestions?