Working with Depth Data

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In the working with depth data Quickstart video, well cover: An overview of how depth data represents the distance and player for every pixel An overview of Default and Near Mode and what features are supported in both An explanation of what distance data the Kinect returns including knowing when you are too near, too far, or the distance is unknown The formulas for calculating depth and player information How to visualize depth and player data, including a monochrome histogram and player colorization How to use the WPF DepthViewer control to understand depth data returned from the Kinect <h3>Resources</h3> http://www.kinectforwindows.org Download the Kinect for Windows SDK Download the http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip Quickstart slides and samples <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:2d3efed026034be994609fea003d11fe

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